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Game development on MAUI (Part 6: Pause and body disappearing)
Hi, everyone! 👋 In this final part of our series on building a .NET MAUI game , we'll focus on two key enhancements: making the spiders'...
Valentin Taran
Jun 24, 20256 min read


Game development on MAUI (Part 5: Main menu and Records)
Hi, everyone! 👋 Last time, we wrapped up the core gameplay by adding a Game Over popup and a functional in-game UI. 🧩 Now that the game...
Valentin Taran
May 6, 20255 min read


Game development on MAUI (Part 4: UI and Game Over)
Hi, everyone! 👋 ✨ We've already made great progress in bringing our Hydra 🐉 to life, adding animations, movement, enemies 👾, and...
Valentin Taran
Mar 27, 20254 min read


Game development on MAUI (Part 3: Enemies)
Hi, everyone! 👋 ✨So far, we've brought our Hydra 🐉 to life with animations and movement mechanics, making it feel more dynamic and...
Valentin Taran
Feb 18, 20255 min read


Game development on MAUI (Part 2: Movement)
Hi, everyone! 👋 In the previous part , I created models for tiles and tile sets, and set up animations for the Hydra sprite 🐉. In this...
Valentin Taran
Jan 28, 20253 min read


Game development on MAUI (Part 1: Animation)
Game development on .Net MAUI
Valentin Taran
Jan 10, 20253 min read
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